A mysterious game in so many ways – a haunting venue, a sci-fi apocalypse, futuristic tech, shadowy mutant rodents, and bafflingly dead puzzles.
To try to make some sense of it all, read more here…
A mysterious game in so many ways – a haunting venue, a sci-fi apocalypse, futuristic tech, shadowy mutant rodents, and bafflingly dead puzzles.
To try to make some sense of it all, read more here…
A thrilling sci-fi adventure, escaping a futuristic prison using only your wits, teamwork and an oddly adorable ball. If it was a film, I’d definitely watch it. Or, like us, you can come to Kent and live it. Read more here…
I can’t tell you anything about this game. I can’t tell you anything about this review. I’ve already said too much. Don’t read more, here…
Great Scott! Fans of time travel, Marty McFly, Pac-Man, Rick Astley, basketball, binary, Donkey Kong or saving the world will love this game. So… everyone then. Go play it. If you need more convincing read on here…
New review here ... thanks!
Present (sort of), in April 2020, were: The Ant, Teenage Avenger, Aunty Ant
Colloquially known as B.R.U.C.E. (presumably to avoid the header-busting that has just happened on my website), this was our second ‘lockdown’ play-at-home game. And it was, very usefully, a huge contrast to ‘The Insiders‘, giving us a good insight into the huge spread of games now being output by Escape Room companies.
B.R.U.C.E. shares much of it’s DNA with more traditional computer games and is in some ways a love letter to the world of retro-geek tech, coupled with essentially modern nifty communication innovation. It all ties in beautifully with the robo-science theme, a lovely case of the medium reflecting the storyline.
We thought, at the time, that the actual connection to Escape Rooms is a bit shaky. The player moves through ‘rooms’ with the aim to open the next door, but the puzzles are very scheduled, without much mystery as to what to do next. However, subsequent games we have played have been much further from the original Escape Room concept, so now I can definitely appreciate the framing device used here.
This is a multi-location, multi-player game. Each player logs in to the game using the same code, and you all play the game as one unit, everyone being able to click on the screen to complete tasks. This is clever, and is used a little bit for teamwork, again reflecting a real world room in a way that many games don’t. But, be warned, you do need good internet connections all round. We did suffer from lag, and found it easier in many cases to nominate a solo clicker, which does lose some of the concept.
There isn’t an in-game chat mechanism, so you will need a second device with Zoom/Facetime/WhatsApp if you are playing with a multi-household team. Sound is also an important aspect of this game, so be prepared to use your mute button on your team mates frequently!
Despite our little techy glitches (a common theme, sadly) we really enjoyed this game. The tongue-in-cheek humour and individual spirit of the game producers is very prominent, making for a very entertaining hour (or two, if you get as stuck as we did, at one point!). Recommended.
We learnt two valuable lessons this day. One, a piece of advice seen in the Enthusiasts’ Facebook group – never play a room in the first month of opening. And two, should be obvious to parents everywhere – read more…
Please use the wonder of technology to click here and read our new review from (near) Milton Keynes.
Yes, I know there is an apostrophe missing. Yes, it troubles me too. Welcome, friend. What, you don’t know what I’m talking about? Maybe this isn’t the blog for you.
But if you can overlook my pedantry to read our review of this new room click here